DISPATCH — FEBRUARY 2024
APPLE VISION PRO LAUNCH: WHEN YOUR EYES BECOME THE INTERFACE
TL;DR
On February 2, 2024, Apple Vision Pro arrived in U.S. Apple Stores. It's not a typical gadget launch—it's a new social situation: a computer on your face with cameras and eye-tracking, controlled by your eyes, hands, and voice, in the middle of normal life. The ethical core question: does the product protect the people who didn't buy it?
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1) WHAT EXACTLY LAUNCHED (AND WHY THIS MOMENT IS DIFFERENT)
Vision Pro is Apple's attempt to make computing feel like the world is the screen.
- It blends digital content with the physical world and runs visionOS, controlled through eyes, hands, and voice.
- Apple positioned it as an ecosystem play with 1M+ compatible iOS/iPadOS apps and hundreds of new spatial experiences.
- It launched with a starting price of $3,499 (256GB), plus optional ZEISS optical inserts.
This matters because Apple is not selling "VR time." Apple is selling a new default posture for work, media, and communication: windows floating in your space, your gaze acting like a cursor, your hands acting like clicks.
That posture is convenient. It is also ethically loud.
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2) THE ETHICAL TENSION: PRIVACY IS NOT JUST "YOUR" DATA ANYMORE
When you strap cameras and sensors to your face, your privacy settings stop being only about you. They become a policy for everyone around you.
Apple tried to pre-empt that with EyeSight, an outward-facing display that shows your eyes and signals when you're engaged or immersed. It also includes a camera-use indicator:
- A single burst of light appears when you take a spatial photo or capture a still image.
- A pulsing light appears when you record video or share your view.
That is a real step toward "bystander-aware design." But it still leaves big questions:
### 1) "Where you look" becomes a commodity (even if Apple says it's private)
Apple states that where a user looks stays private, and that eye tracking data is not shared with Apple, third-party apps, or websites. On paper, this is strong.
But the ethical problem is bigger than data-sharing. Gaze is meaning.
Even if raw eye tracking never leaves the device, gaze-based interfaces normalize a future where attention becomes the default input, "what you looked at" becomes a tempting metric for advertisers and employers, and the boundary between curiosity and intent blurs.
If eyes are the mouse, then attention becomes the clickstream.
### 2) Bystander consent becomes the hardest problem
Recording indicators help, but consent is messy in real life.
A pulsing light can be missed. People do not always know what the signal means. Some people will feel awkward confronting a wearer. In public places, the legal line is often "you can record," but the social line is "do I feel safe?"
Vision Pro forces a new kind of etiquette:
- Do you announce when you're recording spatial video?
- Are you allowed to wear this in a classroom?
- In a workplace meeting, is it acceptable?
- At home, do your family members get a vote?
The device turns everyday environments into potential capture zones. Even with a visible indicator, the emotional impact is still: "Am I being turned into someone else's content?"
### 3) Biometrics move from your phone to your face
Vision Pro uses Optic ID, which analyzes the iris to unlock the device and authorize sensitive actions like payments.
This is convenient and arguably safer than passwords. But it shifts the cultural norm: the body becomes the password, identity becomes inseparable from the hardware, and authentication becomes ambient and constant.
That raises questions about coercion and power:
- What happens when biometric systems become required for work tools?
- What happens when an employer provides the headset?
- What happens when "proof of attention" becomes part of performance culture?
### 4) The workplace will want this for the wrong reasons
Apple markets Vision Pro as productivity and collaboration friendly. And it will be, for some people.
But the same features that make it powerful also make it attractive to surveillance logic: always-on sensors, spatial mapping, subtle attention signals, and an interface that can measure "engagement" without asking.
Even if Apple blocks it at the system level today, the incentive pressure will remain. The question is not "can it be abused?" The question is "who will try, and how often?"
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3) WHO THIS HELPS VS WHO IT PRESSURES (ACCOUNTABILITY BOX)
HELPS
- People with access needs (hands-free, voice-first workflows, new interaction models)
- Creators building spatial experiences not possible on flat screens
- Professionals who can justify the cost for remote collaboration, 3D visualization, or immersive training
- Apple's ecosystem (it becomes a new platform)
PRESSURES
- Bystanders who never opted into being around wearable cameras
- Workers if employers start treating "immersion" as productivity
- Kids and schools, where consent and boundaries are already hard
- Lower-income users, as the "new normal" becomes socially desirable but financially unreachable
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4) A SIMPLE TEST FOR "ETHICAL SPATIAL COMPUTING"
If we're serious about augmented humans, here's the test:
Does the product protect the people who did not buy it?
Vision Pro's EyeSight indicator is a real attempt. But a light is not consent. And consent is not just a settings menu. Consent is a social contract.
Apple is introducing a new category, and with it, a new responsibility: not just to the wearer, but to everyone who shares the same space.
That's the real launch.